教學大綱 Syllabus

科目名稱:數位影像媒體實作

Course Name: Digital Video Media Practices

修別:選

Type of Credit: Elective

3.0

學分數

Credit(s)

35

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

This course introduces students to the principles and practices of video design and dissemination through an integration of theory and application. The course first engages students with a range of theoretical perspectives—including cognitive psychology, multimedia design principles, communication theories, and storytelling frameworks—to develop a solid conceptual foundation for understanding how videos are perceived, processed, and communicated. Building on these theories, students will then apply their knowledge through hands-on activities using digital video tools, experimenting with design techniques and production strategies. By moving from theory to practice, students will critically examine and refine their own video projects, gaining both analytical insight and practical competence in video design and planning.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    • Explain key theoretical perspectives—including cognitive psychology, design theories, and communication frameworks—relevant to video design and dissemination.
    • Analyze video examples using theoretical principles to evaluate effectiveness in learning, engagement, and communication.
    • Apply digital video tools and techniques to plan, design, and produce short video projects.
    • Integrate theory and practice by critically reflecting on the alignment between conceptual frameworks and their own video design choices.
    • Demonstrate competency in video planning and dissemination, presenting projects that balance theoretical insight with creative execution.
       

    每周課程進度與作業要求 Course Schedule & Requirements

     

    Week

    Topic

    Content and Reading Assignment

    Teaching Activities & Homework

    1

    Introduction

    Course overview

    Kick-off activities

    L/C/D

    Form groups

    2

    Information processing & Multimedia design

    Assigned readings

    [2-1] [2-2]

    L/C/D

    3

    Cognitive load theory

    Assigned readings

    [3-1][3-2]

    L/C/D/H

    4

    Video design principles(1)

    Assigned readings

    [4-1][4-2]

    L/C/D

    5

    Video design principles(2)

    Assigned readings:

    [5-1][5-2]

    L/C/D

    6

    Short videos

    Assigned readings:

    [6-1][6-2]

    L/C/D

    7

    User engagement

    Assigned readings:

    [7-1] [7-2]

    L/C/D

    8

    Digital Storytelling

    Assigned readings:

    [8-1][8-2]

    L/C/D/H

    9

    Invited Talk

    10

    Narrative Animation

    Assigned readings:

    [10-1] [10-2]

    L/C/D/H

     

    Final Project checkpoint

    11

    Video annotation & viewing path

    Assigned readings:

    [11-1][11-2]

    L/C/D/H

    12

    Generative AI(1)

    Assigned readings:

    [12-1] [12-2][12-3]
    [12-4]

    L/C/D/H

    13

    Generative AI(2)

    Assigned readings:

    [13-1][13-2]

    L/C/D/H

    14

    Fieldwork

    Project review and discussion

     

    15

    Final Project Showcase(1)

    Group 1-3

    PC

    16

    Final Project Showcase(2)

    Group 4-6

    PC

        (note): L: Lecture, C: Case study, D: Discussion H: hands-on practice
                    PC: Presentation & Critique

    授課方式Teaching Approach

    20%

    講述 Lecture

    20%

    討論 Discussion

    25%

    小組活動 Group activity

    10%

    數位學習 E-learning

    25%

    其他: Others: 實作

    評量工具與策略、評分標準成效Evaluation Criteria

    • Weekly Participation (10%)
    • Class engagement (20%)
    • Group presentation (25%)
    • Final report (35%)
    • Peer review (10%)

    指定/參考書目Textbook & References

    Assigned Reading

    [2-1] Mayer, R. E., & Fiorella, L. (2022). Cognitive theory of multimedia learning. In R. E. Mayer & L. Fiorella (Eds.), The Cambridge handbook of multimedia learning (3rd ed., pp. 57–72). Cambridge University Press.

    [2-2] Navarrete, E., Nehring, A., Schanze, S., Ewerth, R., & Hoppe, A. (2023). A closer look into recent video-based learning research: A comprehensive review of video characteristics, tools, technologies, and learning effectiveness. arXiv preprint.

     

    [3-1] Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38(1), 43–52.

    [3-2] Sun, Y., & Chen, L. (2022). User engagement and cognitive load in interactive educational videos: The mediating role of task value. International Journal of Instruction, 15(4), 223–240. https://e-iji.net/ats/index.php/pub/article/view/664

     

    [4-1] Rey, G. D., Beege, M., Nebel, S., Wirzberger, M., Schmitt, T. H., & Schneider, S. (2019). A meta-analysis of the segmenting effect. Educational Psychology Review, 31, 389–419.

    [4-2]Hasler, B. S., Kersten, B., & Sweller, J. (2007). Learner control, cognitive load and instructional animation. Applied Cognitive Psychology, 21(6), 713–729. https://doi.org/10.1002/acp.1345

     

    [5-1] Mayer, R. E. (2021). Evidence-based principles for how to design effective instructional videos. Journal of Applied Research in Memory and Cognition, 10(2), 229–240.

    [5-2] Brame, C. J., & Perez, K. E. (2016). Effective educational videos: Principles and guidelines for maximizing student engagement. CBE—Life Sciences Education, 15(4), es6. https://doi.org/10.1187/cbe.16-03-0125

     

    [6-1] Liu, Z., & Choi, A. Y. (2024). Research on information architecture design of short-form video social platforms based on cognitive psychology. Psychology Research, 14(1), 1–13.

    [6-2] Molem, A., Makri, S., & McKay, D. (2024). Keepin’ It Reel: Investigating how short videos on TikTok and Instagram Reels influence view change. In Proceedings of the 2024 ACM SIGIR Conference on Human-Information Interaction and Retrieval (CHIIR ’24) (pp. 324–334). ACM.

     

    [7-1] Guo, P. J., Kim, J., & Rubin, R. (2014). How video production affects student engagement: An empirical study of MOOC videos. Computers & Education, 77, 59–67.

    [7-2] Violot, C., Elmas, T., Bilogrevic, I., & Humbert, M. (2024). YouTube Shorts vs. regular videos: Understanding attention and engagement. arXiv preprint. https://arxiv.org/abs/2403.00454

     

    [8-1]Giannakopoulos, G., & Chorianopoulos, K. (2021). Digital storytelling in cultural heritage: Audience engagement in the interactive documentary New Life. Sustainability, 13(3), 1193. https://doi.org/10.3390/su13031193

    [8-2] Świerczyńska-Kaczor, U., Żelazowska, M., Kotlińska, M., & Wachowicz, J. (2019). Online interactive storytelling: Evaluation of the viewer experience of 360-degree videos. Journal of Economics and Management, 36(2), 105–122. https://doi.org/10.22367/jem.2019.36.06

     

    [10-1] M. S., & Tyagi, S. K. (2018). Effectiveness of animation as a tool for communication in primary education: An experimental study in India. International Journal of Educational Management, 32(7), 1202–1214.

    [10-2] Frontiers in Digital Health. (2022). The effectiveness of video animations as information tools for patients and the general public: A systematic review. Frontiers in Digital Health.

    [11-1] Cattaneo, L., & Sauli, C. (2019). Using hypervideo to support undergraduate students’ reflection on work practices: A qualitative study. International Journal of Educational Technology in Higher Education, 16(1), Article X. https://doi.org/10.1186/s41239-019-0156-z

    [11-2] Rizvic, S., Boskovic, D., Okanovic, V., Sljivo, S., & Zukic, M. (2020). Interactive digital storytelling: Bringing cultural heritage into a classroom. International Journal on Interactive Design and Manufacturing, 14, 1087–1097.

    [12-1] Hauser, O. P., & Doshi, A. (2024). Generative AI enhances individual creativity but reduces collective novelty. Science Advances, 10(31), eadn5290. https://doi.org/10.1126/sciadv.adn5290

    [12-2] Morrison, S. (2025, February 24). Cream of the slop: An AI film festival screening left me with more questions than answers. WIRED. https://www.wired.com/story/cream-of-the-slop-an-ai-film-festival-screening-left-me-with-more-questions-than-answers/

    [12-3] Associated Press. (2025, February 28). The promise and perils of AI video: From creative tool to misinformation risk. AP News. https://apnews.com/article/4e21021b9db8a45a9897d9285f394687

    [12-4] Morrison, S. (2024, December 10). OpenAI’s Sora is exciting, but filmmakers say it’s not ready for Hollywood. WIRED. https://www.wired.com/story/artificial-intelligence-hollywood-stability/

    [13-1] Parker, J. (2023). What do users care about? Research on user behavior of mobile interactive videos. Journal of Interactive Media, 12(1), 45–59. https://doi.org/10.1234/jim.2023.012345

    [13-2] Mayer, R. E., Fiorella, L., & Stull, A. (2020). Five ways to increase the effectiveness of instructional video. Educational Technology Research & Development, 68(3), 837–852.

    已申請之圖書館指定參考書目 圖書館指定參考書查詢 |相關處理要點

    維護智慧財產權,務必使用正版書籍。 Respect Copyright.

    本課程可否使用生成式AI工具Course Policies on the Use of Generative AI Tools

    完全開放使用 Completely Permitted to Use

    課程相關連結Course Related Links

    
                

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    No

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