教學大綱 Syllabus

科目名稱:自主學習專題:3D建模與原型製作-從概念到創造

Course Name: Seminar in Self-Directed Learning: 3D Modeling and Prototyping- From Concept to Creatione

修別:群

Type of Credit: Partially Required

2.0

學分數

Credit(s)

30

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

3D modeling plays a crucial role in communication and prototyping, allowing designers, engineers, and creators to visualize and refine ideas before production. It helps convey complex concepts clearly, making it an essential tool in industries like product design, architecture, and engineering. With the rise of affordable software and 3D printing technology, these tools are now more accessible than ever. Free and open-source programs like Blender and low-cost CAD software enable anyone to create detailed models, while desktop 3D printers allow rapid prototyping at minimal cost. This accessibility empowers individuals and small teams to innovate, test ideas quickly, and bring functional designs to life.

This course introduces students to 3D modeling using both CAD software for technical applications and Blender for creative design. Students will learn the complete workflow of 3D modeling, including conceptualization, modeling, texturing, lighting, and rendering. The course emphasizes problem-solving through design, where students create functional objects that address specific needs.

In the first part of the course, students will focus on simple, real-world problems found at home. They will design and model objects that improve daily tasks or solve minor inconveniences. Selected models will be 3D printed to test their functionality. This hands-on approach helps students understand design constraints and material properties.

As the course progresses, students will work on more complex projects related to the United Nations Sustainable Development Goals (SDGs). They will identify challenges and design facilities, instruments, or workflows that provide solutions. The rendered 3D models will serve as visual communication tools to demonstrate functionality and feasibility.

By the end of the course, students will be able to create detailed 3D models, apply textures and lighting for realistic rendering, and present their designs effectively. They will also gain experience in translating digital models into physical objects through 3D printing. The course combines technical precision with creative exploration, preparing students to use 3D modeling for engineering, product design, and visual storytelling.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    This course aims to develop the ability to design, model, and visualize 3D objects for practical and conceptual purposes. By integrating CAD for technical precision and Blender for creative flexibility, students will gain a broader skill set applicable to engineering, product design, and visual communication. 

    A key goal is to enhance problem-solving abilities by using 3D modeling to address real-world challenges, from everyday household issues to global concerns linked to the Sustainable Development Goals (SDGs). Students will also learn to translate digital designs into physical prototypes through 3D printing, reinforcing their understanding of material properties and functional design.

    By the end of the course, students will be able to (1) conceptualize and develop 3D models for both technical and creative applications, (2) apply modeling, texturing, lighting, and rendering techniques to create realistic visualizations, (3) use 3D modeling as a problem-solving tool to design practical solutions, (4) communicate ideas effectively through rendered images and potentially also animated presentations, and (5) prepare models for 3D printing and evaluate their functionality.

    Through hands-on projects and iterative design, students will build confidence in using 3D tools for prototyping and communication, preparing them for fields where digital modeling and communication are essential.

    每周課程進度與作業要求 Course Schedule & Requirements

    Week Topic Content /
    Reading Assignment
    Teaching Activities
    /Homework
    1 Fundamentals of 3D Design (Weeks 1-4):

    Introduction to 3D Modeling and Course Overview
    Course structure, objectives, and software introduction

    Fundamentals of 3D modeling: geometry, coordinates, and transformations

    Introduction to AutoCAD 3D for technical modeling
    Practical exercises and first hands-on experience
    2 3D Space and Basic Modeling in AutoCAD 3D Creating basic 3D shapes: extrusions, lofts, and revolves

    Understanding object hierarchies and constraints
    Practical exercises: modeling simple mechanical parts
    3 Precision Modeling and 3D Sketching Modifying objects: Boolean operations, fillets, and chamfers Assignment 1 (10%): Concept study in which students define a problem and create a 3D concept study
    4 Transitioning from AutoCAD 3D to Blender Comparing CAD modeling vs. artistic modeling

    Blender interface, navigation, and basic tools

    Importing CAD models into Blender
    Practical exercise: interoperability and simple exercises in Blender
    5 Phase 2: 3D Prototyping and Problem-Solving
    (Weeks 5-8)


    Basic Modeling Techniques in Blender
    Polygon modeling, edge loops, and modifiers

    Object transformations and organization
    Practical exercise: Modeling a simple functional object
    6 Advanced Modeling for 3D Printing Designing for printability: topology, thickness, and supports

    Mesh troubleshooting and export settings for 3D printing
    Assignment 2: Problem-Solving Prototype (25%): Concept study, 3D model, and 3D-printed prototype
    7 Sculpting and Refinement Techniques Blender’s sculpting tools: brushes, detailing, and smoothing

    Combining sculpting with traditional modeling

    Applying subdivision modeling for organic forms
    Practical exercise: object sculpting and organic modeling
    8 Mid-Semester Review Reviewing assignments and addressing common modeling issues

    Optimizing models for better performance and rendering
    Practical exercise to improve skills in common problematic areas
    9 Phase 3: Texturing, Rendering and Sustainable Design (Weeks 9-12)

    Materials and Texturing
    UV mapping and material application in Blender

    Creating procedural and image-based textures
    Practical exercise: texturing objects and texture mapping
    10 Lighting and Rendering Fundamentals Rendering engines


    Lighting techniques for realistic rendering
    Practical exercise: object rendering and lighting setup
    11 Sustainable 3D Design and SDGs Design principles for sustainability

    Applying 3D modeling to SDG-related challenges, in particular but not exclusively  SDG 6, 7, 9, 11, 12
    Assignment 3: Sustainable Facility Design (30%):  Textured and rendered model addressing an SDG
    12 Scene Composition and Final Presentation Techniques Scene setup, camera positioning, and post-processing

    Effective storytelling through 3D visualization
    Practical exercises dealing with scene setups.
    13 Phase 4: Advanced 3D Modeling and  Final Project (Weeks 13-18)

    Movable Parts and Animation Basics
    Modeling objects with joints and movement

    Constraints and rigging for mechanical functionality
    Practical exercises in complex designs
    14 Final Project Development and Individual Guidance Independent project work with instructor feedback

    Addressing technical challenges in complex models
    Practical exercises in complex designs
    15 Final Touches and Rendering Refining materials, lighting, and composition

    Preparing final renders and optional 3D prints
    Practical exercises for improving digital modeling and rendering
    16 Final Touches and Rendering Refining materials, lighting, and composition.

    Preparing final renders and optional 3D prints
    Final Assignment (35%): Digitally modeled, textured, and rendered object with movable part

    授課方式Teaching Approach

    40%

    講述 Lecture

    10%

    討論 Discussion

    45%

    小組活動 Group activity

    5%

    數位學習 E-learning

    0%

    其他: Others:

    評量工具與策略、評分標準成效Evaluation Criteria

    The project will be evaluated based on problem selection, creativity, technical modeling approach, implementation and final results as presented through models and renderings.as presented through models and renderings.

     

    The course assessment consists of four assignments, each contributing to the final grade as follows:

    1. Concept Study (10%): The first assignment involves a conceptual study, focusing on the foundational understanding of design principles and problem-solving approaches.
       
    2. Problem-Solving Prototype (25%): The second assignment requires students to develop a concept study, create a digital 3D model, and produce a 3D-printed prototype of an item designed to address a specific practical problem. Examples may include tools, gadgets, phone stands, cable organizers, or kitchen accessories. Evaluation will be based on concept complexity, digital modeling quality, and the final printed prototype.
       
    3. Sustainable Facility Design (30%): For the third assignment, students will create a fully textured and rendered digital 3D model of a facility or structure designed to solve a problem aligned with the United Nations Sustainable Development Goals (SDGs). The primary focus will be on SDGs 6, 7, 9, 11, and 12, though other SDGs may also be considered. Assessment will be based on design functionality, rendering quality, and alignment with sustainability principles. Examples are housing solutions, energy conversion units, waste processing, water purification systems.
       
    4. Final Project: Functional 3D Model (35%): The final assignment involves designing a digitally modeled, fully textured, and rendered object that incorporates movable parts. While 3D printing is optional, it is encouraged for demonstration purposes. Grading will be based on modeling precision, functionality, texturing, and rendering quality.

    指定/參考書目Textbook & References

    There are many resources for 3D modeling and design. Good starting points for Blender are listed below. In addition, Sketchup provides a number of resources that are freely accessible on https://learn.sketchup.com/. 

    Blender User Manual 4.4+
    https://docs.blender.org/manual/en/latest

    Robertson S & Bertling T (2014): How to Render: the fundamentals of light, shadow and reflectivity.- 272 pp., Design Studio Press.

    Coward C (2019): A Beginner's Guide to 3D Modeling.- No Starch Press.

    Belec A (2022): Blender 3D Incredible Models.- Packt Publishing.

    已申請之圖書館指定參考書目 圖書館指定參考書查詢 |相關處理要點

    維護智慧財產權,務必使用正版書籍。 Respect Copyright.

    本課程可否使用生成式AI工具Course Policies on the Use of Generative AI Tools

    完全開放使用 Completely Permitted to Use

    課程相關連結Course Related Links

    Blender 4.4: https://www.blender.org/
    Autodesk: https://www.autodesk.com/
    Sketchup: https://www.sketchup.com
    

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    Yes

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