教學大綱 Syllabus

科目名稱:新媒體與資訊科技

Course Name: New Media and Information Technology

修別:選

Type of Credit: Elective

3.0

學分數

Credit(s)

40

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

IMPORTANT NOTE: All materials herein are subject to editing pending directorial approval of syllabus in August. Please check back then for a final version.

 

In this course, students will gain practical experience with new media. After learning about the current state of research on communication using several new media outlets, including social networking websites (e.g., Facebook, Twitter), digital journalism, digital games (e.g., Animal Crossing, League of Legends), and streaming or video platforms (e.g., TikTok, YouTube), students will learn about writing and communication on and for these platforms. In addition to practicing writing in these different styles, students will have the opportunity to hear from industry speakers regarding best practices in their individual branches of new media.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    1. Students should be able to broadly discuss the current state of new media research in the field of communication and technology.
    2. Students should be able to make practical use of new media technologies to communicate a given message.
    3. Students should be able to write in English in several styles, including a) academic, b) journalistic, and c) business.

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    Course Schedule & Requirements

     

    Date

    Topic

    Course Content

    Required Readings*

    Notes

    10/09

    Introductions

    • Reviewing the syllabus
    • Q&A for the course

    N/A

    N/A

    17/09

    Moon Festival – NO CLASS

    24/09

    Social Media: User-generated Content

     

    • Overview of the key theories governing social media research
    • Discussion of the rise of user-generated content on the internet
    • Discussion of types of content and platforms

    4, 5

    N/A

    01/10

    Social Media: Business and Branding

     

     

    • Overview of key advertising and marketing theories
    • Discussion of brand mentions and branding on social media
    • Discussion of corporate pages vs. corporate sponsorships
    • Discussion of influencers and disclosure

    2 (1E, 4A-B)

    This course will be offered asynchronously – no need to come to class!

    08/10

    Writing for Business

     

     

     

    • Revision of textbook materials regarding business writing
    • Presentation of rubric for individual assignment
    • Discussion of how new media has influenced business writing
    • Overview of possible topics for individual assignment #1

    2 (1A-C, 1K, 5A-B)

    Rubric for assignment #1 made available online

    15/10

    Streaming and Video Hubs

     

     

     

    • Overview of current research on YouTube, Twitch.tv, and TikTok
    • Discussion of professional vs. amateur content creation on video and streaming platforms
    • Discussion of cross-cultural differences in usage of these platforms

    8, 9

    N/A

    22/10

    Comment Sections and Fora

     

    • What happens when the user-generated content is based on pre-existing user-generated content?
    • Acceptable and unacceptable communication online

    Policing of comment sections across the internet

    2 (2E), 6, 7

    Assignment #1 due by midnight

    29/10

    Writing for News Media (Journalism)

     

     

    • Revision of reading’s insights into journalistic style
    • Presentation of rubric for assignment #2
    • Discussion of how new media has influenced journalism

    3

    Rubric for assignment #2 made available online

    05/11

    Guest Lecture: Dr. Emmelyn Croes

    This class will be a guest lecture from Dr. Emmelyn Croes, who will talk about chat bots and their uses. Final guest lecturer will be announced at a later date.

     

    N/A

    This class will be at 6pm virtually due to the lecturer’s time zone.

    12/11

    Guest Lecture – Nana Chao

     

     

    Nana Chao will give a demonstration of what goes into making a podcast, publishing it, and publicizing it using social media. She also discusses sponsored content and the general industry of independent content creation.

    N/A

    Assignment #2 due by midnight

     

    19/11

    Writing for an Academic Audience

     

     

    • Revision of reading’s insights into academic style
    • Presentation of rubric for assignment #3
    • Brief overview of MLA and APA styles

    1 (Parts 2 & 5)

    Rubric for assignment #3 made available online

    26/11

    Introduction to Analytics

    • Defining analytics in the context of new media: What does it mean and how do we use it?
    • Overview of techniques used in social media analytics (e.g., web scraping, social network analysis, machine learning algorithms)
    • More in-depth look at Google Trends, Twitter Analytics, and YouTube Analytics from the Creator Studio

    10, 11, 12

    N/A

    03/12

    Meta – The latest in New Media Technology

     

    Historically, this class has either been a guest lecture from a Meta representative or a visit to Meta HQ in Taipei. We are aiming for this to be the case again this year. However, in the event that it is not possible, this will be replaced by another new media field trip TBD.

    N/A

    N/A

    10/12

    Flexible Learning Week

    Assignment #3 due by midnight

    17/12

    Flexible Learning Week

    24/12

    Guest Lecture – Maurits Meeusen, a.k.a Chr0nicler

     

    In this class, students will have the opportunity to hear from Maurits Meeusen, a professional esports caster currently working for the LCK, South Korea’s branch of competitive, professional League of Legends. He will talk about life working in broadcasting, the equipment that he uses, and share about the kinds of jobs that need to be filled in order to create professional Twitch streams. This will be followed by a Q&A and class discussion.

    N/A

    Virtual class

    31/12

    Final Project Presentations

     

    In this class, we will all be watching/listening to everyone’s final projects together to learn about the new media technologies you have all been researching throughout the semester. Students will also have the chance to ask any final questions to the instructor(s) at this time.

    N/A

    Bring an extra copy of your final project in case of technical difficulties!

    授課方式Teaching Approach

    60%

    講述 Lecture

    20%

    討論 Discussion

    20%

    小組活動 Group activity

    0%

    數位學習 E-learning

    0%

    其他: Others:

    評量工具與策略、評分標準成效Evaluation Criteria

    • Individual Assignments 45%
      • There will be three short writing assignments due throughout the course. These will be of varying lengths and written in three different styles: business (~500 words), journalistic (~1000 words), and academic (~2500 words).
      • Because each of these styles has unique characteristics which we will learn about in class, rubrics for grading will be released individually throughout the course, each one unique to the assignment. However …
        • Adhering to the given style and specific instructions will be the bulk of the mark [50% of full mark for each]
        • Mastery of the topic and content will count for a portion of the grade [20% of full mark for each]
          • Is what you said in the assignment accurate?
          • Do you demonstrate a clear understanding of the topic?
          • Do you incorporate information from our classes?
        • English quality will be included as part of the grade [30% of full mark for each]
          • Grammatical and orthographic errors will count as 1% of the final grade lost. Papers with more than 20 language errors will be treated as late and handed back to students to fix before resubmission.
      • Each assignment will be worth a total of 15% of the final grade.
    • Final Project            40%
      • The final project will consist of a creative piece about an emerging technology.
        • Examples of formats:
          • Podcast
          • YouTube-style video
          • Recorded livestream
        • Examples of topics:
          • Cryptocurrency
          • Deep fakes
          • Virtual reality
      • Students will be given the option of completing this project either as a solo piece, in pairs, or in groups of 3 students.
        • Length of project for solo piece: 10 minutes
        • Length of project for pair of students: 20 minutes
        • Length of project for 3-person group: 30 minutes
      • The full rubric will be presented and discussed fully in class. However, this is the basic breakdown of grading:
        • Demonstrated a clear understanding of the topic, and able to communicate it effectively to a non-academic audience [40%]
        • Effectively made use of the correct equipment for the job [10%]
        • Incorporated techniques mentioned by industry speakers throughout the course, as appropriate to the format adopted by the student(s) [10%]
        • Clear and understandable English – as it is spoken English, and targeted at a non-academic audience, written grammar and word choice will not be graded, but it must be easily understood by the instructors [15%]
        • Included information about … [30%]
          • Why the chosen topic is important for new media professionals to understand [15%]
          • What current research has to say about the chosen topic [10%]
          • Further resources an average person could use to find out more about the chosen topic [5%]
        • Creativity/Originality [5%]
      • Late projects will be docked 5% per 24-hour period that they are late, to a maximum of 20% of the total project grade lost. Projects more than a week late will not be graded and will receive a 0.
    • Attendance             15%
      • Because this class has several guest lecturer appearances that will not be recorded, and includes in-class discussions and practical components, attendance is mandatory.
      • Unless 24-hour notice is given alongside a valid excuse (these are evaluated on a case-by-case basis, but include medical incidents and bereavement), 1% of the final grade will be removed for each class missed, to a maximum of 15% of the total grade.

    指定/參考書目Textbook & References

    1. Bak, N. (2003, September). Guide to academic writing. University of the Western Cape. Retrieved from https://www.researchgate.net/publication/236229397_Guide_to_Academic_Writing
    2. Marsh, C., Guth, D. W., & Short, B. P. (2021). Strategic writing: Multimedia writing for public relations, advertising and more (5th ed.). Routledge.
    3. The University of Ari Writing Center. (2021). Journalistic writing. The University of Ari: Global Cam Writing Center. Retrieved from https://writingcenter.uagc.edu/journalistic-writing
    4. Lin, J.- H. T. (2019). Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being. Journal of Computer-Mediated Communication, 24(3), 90-107. DOI: 10.1093/jcmc/zmz002
    5. Chen, H. (2018). College-aged young consumers’ perceptions of social media marketing: The story of Instagram. Journal of Current Issues & Research in Advertising, 39(1), 22-36. DOI: 10.1080/10641734.2017.1372321
    6. Cook, C. L., Patel, A., Guisihan, M., & Wohn, D. Y. (2021). Whose agenda is it anyway: An exploration of cancel culture and political affiliation in the United States. Springer Nature Social Sciences, 1(237). DOI: 10.1007/s43545-021-00241-3
    7. Jhaver, S., Birman, I., Gilbert, E., & Bruckman, A. (2021). Human-machine collaboration for content regulation: The case of Reddit Automoderator. ACM Transactions on Computer-Human Interaction, 26(5), 1-35. DOI: 10.1145/3338243
    8. Cunningham, S., Craig, D., & Lv, J. (2019). China’s livestreaming industry: Platforms, politics, and precarity. International Journal of Cultural Studies, 22(6), 719-736. DOI: 10.1177/1367877919834942
    9. Johnson, M. R., & Woodcock, J. (2017). ‘It’s like the gold rush’: The lives and careers of professional video game streamers on Twitch.tv. Information, Communication & Society, 22(3), 336-351. Retrieved from https://oro.open.ac.uk/68719/3/68719.pdf
    10. Holsapple, C., Hsiao, S.- H., & Pakath, R. (2014). Business social media analytics: Definition, benefits, and challenges. In Proceedings of the Twentieth Americas Conference on Information Systems, Savannah. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.667.922&rep=rep1&type=pdf
    11. Fan, W., & Gordon, M. D. (2014). The power of social media analytics. Communications of the ACM, 57(6), 6. DOI: 10.1145/2602574
    12. Batrinca, B., & Treleaven, P. C. (2015). Social media analytics: A survey of techniques, tools and platforms. AI & Society, 30, 89-116. DOI: 10.1007/s00146-014-0549-4

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    課程相關連結Course Related Links

    
                

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    Yes

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