Type of Credit: Elective
Credit(s)
Number of Students
In the AI era where uncertainties and ambiguities are our daily routine ,this course equips students with the design thinking (DT) principles and innovative problem-solving tools to build effective teams and thrive in their life and career. The course features five weeks of DT booster, five weeks of life and career design and six weeks of teamwork with DT. The main objective of this course is to empower students to put DT learning into practice. Individually, students can apply DT mindsets and tools to design their own future life. At the team level, students walk through a startup process with team members to tackle important challenges and form potential business. Guest speakers from corporate and startup ecosystems will be invited to our classes to deliver insights and tips of problem-solving and opportunity-finding.
能力項目說明
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Classroom Observation |
Oral Presentation |
Delivery of Final Report |
Students can effectively understand people and context that matter to the real world challenges by applying DT mindsets |
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Students can precisely identify the priority of the core issues by using DT tools |
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Students can collaboratively communicate with team members and co-create innovative solutions following DT process |
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Students can courageously translate ideas into tangible artifacts/prototypes in their life and career |
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ü |
教學週次Course Week | 彈性補充教學週次Flexible Supplemental Instruction Week | 彈性補充教學類別Flexible Supplemental Instruction Type |
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Week |
Topic |
Instructional Objectives |
Content and Activities |
1
|
Introduction of design thinking (DT)
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Become familiar with the process, mindsets and tools of DT Get engaged in the team-based innovative process with team members
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Lecture: introduction of DT - process, mindsets and tools Hands-on activities: immersion into the collaborative atmosphere of DT Group discussion: reflection on the pros and cons of DT activities in comparison with the past learning experiences |
2
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“Empathize” in DT
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Gather information and map the correlation to better understand users Reframe problems and identify hidden pain points |
Lecture: the importance of “empathize” Hands-on activities: interview users, extract critical information and form unique perspective
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3
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“Define” in DT
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Identify several needs from the “empathize” session Finish users’ need statement after prioritization |
Lecture: the art of “define” Hands-on activities: write down several need statements and discuss with peers |
4
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“Ideate” in DT
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Become familiar with the mindset and process of idea generation in DT Generate ideas and solutions for a certain topic |
Lecture: the magic of “ideate” Hands-on activities: brainstorming activities to generate tons of ideas
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5
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“Prototype & Test” in DT ; Group formation
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Cultivate the mindset of “Fail fast, cheap and often” Implement the iterative process of prototyping in DT |
Lecture: the implementation of “prototype and test” Hands-on activities: build prototype with team effort and test it with potential users |
6
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Life and career design- who you are & what you have
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Empathize with yourself and discover who you are and what you have in the past and now
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Lecture: principles of life and career design Hands-on activities: explore self identities and interact with peers to broaden one’s perspective on the relationship among self, others and the world |
7
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Life and career design- where you go & why
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Define where you want to go and the why behind it
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Lecture: application of life and career design Group activities: design one’s future trajectory of life, with the assistance and company of peers |
8
|
Celebration party for LCD
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Celebrate the devotion of the life and career design process for every student |
Group discussion and reflection: students share what they have experienced and learned during the life and career design process |
9
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Teamwork with DT- explore and empathize
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Allocate responsibilities and assign roles within teams to maximize team momentum Explore potential topics, issues and users’ needs in a specific field and empathize with the users with DT tools |
Facilitation from teachers: effectively form teams according to students’ backgrounds and interests Hands-on activities: meet team members and explore possible trajectories of the team project
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10
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Teamwork with DT- prioritize and define
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Prioritize and define a critical need to address in the following sessions for each team Allow back-and-forth discussions and decision makings during the innovative process |
Lecture: strategies and tactics that promote prioritization and definition of users’ real needs. Hands-on activities: use 2 by 2 tables and post-it to practice prioritization
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11
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Teamwork with DT- brainstorm and ideate
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Ideate to generate adequate amount of ideas and solutions for team members to discuss Converge to form less than three solutions for team members to build
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Lecture: the mindsets and tools of ideation Hands-on activities: drills that facilitate the generation of ideas Group discussion: discussion on the process of idea generation and the benefit from the huge amount of ideas |
12
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Teamwork with DT- make a prototype and test it
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Make prototype with available resources and materials Test the artifact with the potential users
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Lecture: the mindsets and tools of prototype / test Hands-on activities: make prototype with team effort Group discussion: present the artifact to other groups, gain insights from feedbacks and reflect the whole process |
13
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Prototype of team presentation
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Teams present their primitive ideas and plans Students learn and discuss with each other when walking through every projects |
Group presentation Discussion in Q&A sessions
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14
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Booster session:
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Communicate and collaborate with team members to reach consensus when facing decision-making points Establish effective strategies and meaningful activities to foster enjoyment, satisfaction and purpose in personal life |
Lectures, hands-on activities & Group discussion for team and talent
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15
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Group presentation week (I)
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Students are empowered to effectively present their creative works and demonstrate their progress Knowledge, mindsets and tools of DT are utilized to solve a problem / challenge that is pertinent to the real world needs |
Group presentation (I)
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16
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Group presentation week (II)
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Students are empowered to effectively present their creative works and demonstrate their progress Knowledge, mindsets and tools of DT are utilized to solve a problem / challenge that is pertinent to the real world needs |
Group presentation (II)
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17
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Individual final report week
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Students are capable of integrate their learning experiences and generate meaningful reflections |
Individual final report: formats are flexible and not limited to PDF or PPT files |
18
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Individual final report week
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Students are capable of integrate their learning experiences and generate meaningful reflections |
Individual final report: formats are flexible and not limited to PDF or PPT files |
Week |
Topic |
Instructional Objectives |
Content and Activities |
Individual attendance and active participation |
Team performance |
Presentations |
Final report |
|
優 A 10~9 |
Attendance above 90% with active participation |
excellent |
outstanding |
comprehensive |
佳 B 8~7 |
Attendance above 85% with decent participation |
decent |
good |
good |
普通 C 6~5 |
Attendance above 60% with acceptable participation |
acceptable |
fair |
fair |
待改進 D 4~3 |
Attendance below 60% |
incoherent |
suboptimal |
suboptimal |
course policies of the utilization of generative AI tools: it is allowed only when students notice the teacher before usage.