教學大綱 Syllabus

科目名稱:知識創新教育與科技研究

Course Name: Study of Knowledge Creation and Educational Technology

修別:選

Type of Credit: Elective

3.0

學分數

Credit(s)

2

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

21st Century education needs to prepare students for a knowledge society in which knowledge creation and collaboration is critical. The purpose of this course is to address these important challenges based on the latest research on knowledge creation and new learning designs supported by cutting-edge technologies. As described in a UNESCO report titled Towards Knowledge Societies, “The magnitude of technological change, which over recent decades has affected the means of knowledge creation, transmission and processing, have brought a number of experts to hypothesize that we stand on the threshold of a new era of knowledge" (p.47). In response to this social and technological change, esp. in an AI era, many scholars have pointed out that the kind of learning competences and knowledge skills needed for preparing students to enter knowledge societies has also been under great transformation. For example, as identified from a number of studies that examine future workplace skills (e.g., U.S. Dept. of Labor), scholars have argued that the most essential knowledge-age survival skills by future knowledge workers are the following 7Cs: (1) critical thinking-and-doing, (2) creativity, (3) collaboration & community-building, (4) cross-cultural understanding, (5) communication, (6) computing, and (7) career and learning self-reliance, managing change, and lifelong learning. Accordingly, new ways of teaching and learning are required in order to help students develop such skills. The question is “How?” The purpose of this course is to offer a possibility—i.e., knowledge-building principles—and to explore its potentials and limitations in preparing students for entering into knowledge societies to become knowledge workers and, at the same time, to understand the role of learning technology such as ChatGPT in facilitating this process of educational transformation.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    1. Be able to learn the know-how of a new software program designed to foster student creativity, called “Knowledge Forum”.
    2. Be able to grasp some of the latest literature in the field of Education for knowledge creation.
    3. Be able to critically analyze different types of technologies (e.g., software programs, computer games, Websites) and tell if they are in any way in support of the development of knowledge building, as well as creative learning and teaching.
    4. Be able to develop an awareness of how underlying learning theories affects technological design for knowledge creation.

    To have fun together learning innovatively and creatively throughout this course.

     

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    Week

    KB Principle

    Topic & Reading Materials

    Activities & Class Assignments/Tasks

    Students Involved Time

    Include Teaching Hours

    1

    Course Introduction

     

    Introduction & Workshop: Knowledge building technology

    1. Syllabus.
    2. Introduce Knowledge building
    3. Upenn Certificate
    4. KF Manual: see at http://www.knowledgeforum.com/Kforum/products.htm (This class will be a hands-on workshop: learning how to use Knowledge Forum--knowledge-building software)

    Activities:

    1. Technology overview
    2. Learning Knowledge Forum software
    3. Self-introduction

    Tasks:

    1. Reading Week 2 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    2

    "Principle 1- Real Ideas, Authentic Problems

    Knowledge Societies and the role of technology

    1. Trilling, B., & Hood, P. (1999). Learning technology and education reform in the knowledge age or "We're wired, webbed and windowed, now what?" Educational Technology, 39(3), 5-18.

     

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Watching TED video: How technology evolves (http://www.ted.com/talks/kevin_kelly_on_how_technology_evolves)
    2. Let students share their ideas derived from viewing TED video content
    3. Let students work collaboratively – analyze the content from assigned reading material (e.g., the 7Cs)
    4. Summarizing all contents organized by students
    5. Exploring the concept of lifelong kindergarten at MIT Media lab

    Tasks:

    1. Reading Week 3 paper and post at least one question or a reflection note in Knowledge Forum
    2. Watching a TED video: The era of open innovation (http://www.ted.com/talks/charles_leadbeater_on_innovation)

     

     

    3+5

    3

    Principle 2- Improvable Ideas

    Knowledge-creating school

    1. Hargreaves, D. H. (1999). The knowledge-creating school. British Journal of Educational Studies, 47(2), 122-144.

     

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting questions and letting student think about what a knowledge creating school is about
    2. Let students share their ideas about “traditional schools” and “knowledge creating schools”, then write it on whiteboard and share their thought with others
    3. Introduce Web 1.0, Web 2.0, & Web 3D
    4. Explore khanacademy (https://www.khanacademy.org)
    5. Let students share their experience in khanacademy website and try to analyze its strength and limitation

    Tasks:

    1. Reading Week 4 paper and post at least one question or reflection note in Knowledge Forum
    2. Watching a TED video: Do schools kill creativity (http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity)

     

     

    3+5

    4

    Principle 3- Idea Diversity

    Learning community

    1. Scardamalia, M., & Bereiter (2006). Knowledge building: Theory, pedagogy, and technology. In Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. 97-118).

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting questions and letting student think about knowledge building in school context
    2. Let students work collaboratively to clarify what knowledge building is
    3. Organizing all content shared by students and provide a brief conclusion on the contents
    4. Introduce technologies to support effective networking (e.g., MySpace & Social Bookmarking)

    Tasks:

    1. Reading Week 5 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    5

    Principle 4- Epistemic Agency"

    Knowledge-building pedagogy and tech

    1. Hong, H.-Y., Scardamalia, M., & Zhang, J. (2010). Knowledge Society Network: Toward a dynamic, sustained network for building knowledge. Canadian Journal of Learning And Technology / La Revue Canadienne De L’Apprentissage Et De La Technologie, 36(1).

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Watching a TED video: Kids can teach themselves (http://www.ted.com/talks/sugata_mitra_shows_how_kids_teach_themselves)
    2. Let students reflect by themselves about the content from TED video watched
    3. Let students define the concept of “learning”, then share it in Knowledge Forum
    4. Learning Knowledge Forum analytical tools

    Tasks:

    1. Reading Week 6 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    6

    Principle 5- Democratizing Knowledge

    Technology in support of community building

    1. Sawyer, R. K. (2004). Creative teaching: collaborative discussion as disciplined improvisation. Educational Researcher, 33(2), 12-20.

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting question and let student think about what kinds of technologies can be supported in community's - knowledge building activities
    2. Let students share technologies or websites that are used before and post comments in Knowledge Forum
    3. Students try to explore technologies or websites suggested by others and leave comments online
    4. Introduce ubiquitous learning via mobile devices (e.g., iPhone.)

    Tasks:

    1. Reading Week 7 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    7

    Workshop1

    Teaching for creativity I

    1. Scardamalia, M. (2002). Collective cognitive responsibility for the advancement of knowledge. In B. Smith (Ed.), Liberal education in a knowledge society (pp. 67-98). Chicago: Open Court.

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting questions and letting student think about what creative teaching is
    2. Let students generate their ideas of creative teaching and post them in Knowledge Forum
    3. Each student tries to provide comments that build on others' ideas
    4. Introduce technologies to support creative teaching (e.g, MOOCs)
    5. Let students share their experience in WebCT and try to analyze its strengths and limitations

    Tasks:

    1. Prepare midterm project presentation

     

     

    3+5

    8

    Principle 6- Rise Above

    Midterm 1

    Activities:

    1. Midterm paper/project presentation #1
    2. Introduce technologies to support creative learning (e.g., Scratch at MIT Media Lab)
    3. Let students share their experience in Scratch and try to analyze its strengths and limitations

    Task:

    1. Prepare midterm project presentation
    2. Upload presentation materials to Knowledge Forum

     

     

    3+5

    9

    Principle 7- Pervasive Knowledge Building

    Teaching for creativity II (Continuous)

    Scardamalia, M. (2002). Collective cognitive responsibility for the advancement of knowledge. In B. Smith (Ed.), Liberal education in a knowledge society (pp. 67-98). Chicago: Open Court.

     

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Midterm paper/project presentation #2
    2. Introduce Edu games
    3. Let students share their experience in Edu games and try to analyze its strengths and limitations

    Tasks:

    1. Upload presentation materials to Knowledge Forum
    2. Reading Week 10 paper and post at least one question or a reflection note in Knowledge Forum
    3. Watching a TED video: Where good ideas come from (https://www.ted.com/talks/steven_johnson_where_good_ideas_come_from)

     

     

    3+5

    10

    Principle 8- Symmetric Knowledge Advancement

    Ideas as conceptual objects

    Bereiter, C. (1994). Constructivism, Socioculturalism, and Popper's World 3. Educational Researcher, 23(7), 21-23.

     

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting question and letting student think about “ideas as conceptual objects”
    2. Let students generate their thought and post them in Knowledge Forum
    3. Each student tries to provide comments that build on others’ ideas
    4. Introduce technologies to support collaboration (e.g., Wiki & Google Documents)

    Tasks:

    1. Reading Week 11 paper and post at least one question or a reflection note in Knowledge Forum
    2. Watching a TED video: When ideas have sex (https://www.ted.com/talks/ matt_ridley_when_ideas_have_sex)

     

     

    3+5

    11

    Principle 9- Knowledge Building Discourse

    Improvable ideas (midterm report 2)

    1. Papert, S. (1991). "What's the Big Idea: Towards a Pedagogy of Idea Power." IBM Systems Journal 39(3-4).

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Watching a TED video: Build a tower, build a team (https://www.ted.com/talks/ tom_wujec_build_a_tower)
    2. Let students form small groups and discuss the contents of the viewed TED video and provide evidences supported by the reading materials
    3. Let students experience an Edu game : Animal Jam (http://www.animaljam.com/)
    4. Let students try to analyze an Edu game concerning its strengths and limitations

    Tasks:

    1. Reading Week 12 paper and post at least one question or a reflection note in Knowledge Forum
    2. Watching a TED video: Bring on the learning revolution (https://www.ted.com/talks/ sir_ken_robinson_bring_on_the_revolution)

     

     

    3+5

    12

    Principle 10-Embedded, Concurrent & Transformative Assessment"

    Student agency

    1. Hatano, G., & Inagaki, K. (1986). Two courses of expertise. In H. Stevenson, H. Azuma & K. Hakuta (Eds.), Child development and education in Japan (pp. 262-272). New York: W. H. Freeman and Company.

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    .Activities:

    1. Let students form small groups and discuss the concept of “routine expertise” and “adaptive expertise”
    2. Let students search a Youtube video that supported “routine expertise” or “adaptive expertise”
    3. Introduce technologies in support of idea improvement (e.g., SRI Scribble)
    4. Let students share their experience in Scribble and try to analyze its strengths and limitations

    Tasks:

    1. Reading Week 13 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    13

    Principle 11- Constructive Use of Authoritative Sources"

    Design-based Knowledge building practice

    1. Hong, H.-Y., Scardamalia, M., Richard, M., & Teo, C. L. (2015). Fostering sustained knowledge building among elementary students through principle-guided use of analytical tools. Computers & Education, 89, 91-102.

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting question and letting student think about design-based knowledge building
    2. Let students form small groups and work collaboratively in discussing design-based knowledge building
    3. Introduce video technologies in support of deep reflection (e.g., YouTube-UC Berkeley)
    4. Let students to explore Prodigy Math Game and try to analyze its strengths and limitations

    Tasks:

    1. Reading Week 14 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    14

    Principle 12- Community Knowledge, Collective Responsibility"

    Principle Practical Knowledge: Not a bridge but a ladder

    1. Bereiter, C. (2014). Principle practical knowledge: Not a bridge but a ladder. Journal of the Learning Science, 23(1) ,4-17.

    Self-initiated project-based learning and design activities

    Online collaborative discussion activity

    Activities:

    1. Posting question and letting student think about principled practical knowledge
    2. Let students form small groups and work collaboratively in discussing principled practical knowledge
    3. Summarizing the core concept of principled practical knowledge

    Tasks:

    1. Reading Week 15 paper and post at least one question or a reflection note in Knowledge Forum

     

     

    3+5

    15

    Workshop2

    Review: trend of learning tech. development

    1. Collins, A., & Halverson, R. (2010). The Second Educational Revolution: Rethinking Education in the Age of Technology. J. Comput. Assisted Learn. 26 ,18-27

    Activities:

    1. Posting question and letting student think about the trend of learning technology development
    2. Let students generate their ideas and post them in Knowledge Forum
    3. Each student tries to provide comments that build on others’ ideas
    4. Exploring some web tools for self-directed learning.

    Task:

    1. Prepare final project presentation

     

     

    3+5

    16

    Final Presentation

    Final presentation 

    Activities:

    1. Final project presentation 
    2. Learning in Virtual Worlds (e.g., 2nd Life, VR, and AR)

    Tasks:

    1. Prepare final project presentation
    2. Upload presentation materials to Knowledge Forum

     

     

    3+5

    17

    Review of all papers studied online

    Review of all papers studied online

    Activities:

    1. Final paper review and summary 

    Tasks:

    1. Write a reflection paper based on all paper studied in this class
    2. Upload the reflection paper to Knowledge Forum

     

     

    3+5

    18

    Final report 

    Submit Project

    Task:

    1. Hand in final report (based on final presentation)

    3+5

     

    授課方式Teaching Approach

    20%

    講述 Lecture

    20%

    討論 Discussion

    20%

    小組活動 Group activity

    20%

    數位學習 E-learning

    20%

    其他: Others: Midterm and final project and/or presentation

    評量工具與策略、評分標準成效Evaluation Criteria

    Rubric

    Criteria

    Overall Content Quality

    30%

    Overall Source Quality

    30%

    Organization

    10%

    Visual Clarity & Appeal

    Pictures/Graphic

    15%

    Presentation Skill

    15%

    Exceed expectation

    (A) 10~9

    This project takes a clear position supported logically by extensive, concrete detail and critical interaction with source material.

    All key points are thoroughly addressed.

    Material is clear, relevant, accurate and concise.

    Sources are clearly integrated into and advance the argument through accurate use of quotation, paraphrase or summary.

    The project consistently and accurately uses appropriate documentation style.

    Source material fits smoothly into the writer’s own text.

    The organization is logical, paragraphs are unified, exceptionally coherent and contain effective topic sentences, and transitions are effective.

    There is a clear and easy-to-follow sequence of ideas.

    There is no unnecessary duplication of ideas or information.

    The project has an excellent design, layout; it is neat and easy to understand the content.

    Pictures and graphics are clear and relevant.

    Speaks clearly and confidently.

    Meaningfully connects to audience.

    Uses inflections, pauses, and accentuation and word choices strategically.

    Professional dress and appearance.

    Meets standard

    (B) 8~7

    This project takes a clear position supported by moderate but logical detail and critical interaction with source material.

    All key points are addressed.

    Material is clear, relevant and accurate, but may be lacking conciseness.

    Sources are clearly related to and advance the argument through accurate and appropriate use of quotation, paraphrase or summary.

    There is accurate use of appropriate documentation style.

    Source material fits smoothly into the writer’s own text.

    The organization is logical, paragraphs are unified, coherent and contain topic sentences, and transitions are effective.

    There is little unnecessary duplication of ideas or information.

    The project has a nice design, layout; it is neat and easy to read.

    Most pictures and graphics are clear and relevant.

    Speaks clearly.

    Connects to audience.

    Uses inflections, pauses, accentuation and appropriate word choices.

    Neat and appropriate appearance.

    Near standard

    (C) 6~5

    This project takes an apparent position supported by adequate detail and source material, some vagueness in example or relationship of sources to the argument or lapses in logic may be present.

    Material is appropriate, but may lack a clear connection to the purpose.

    There may be some irrelevant information.

    Source material may be used non-critically.

    Variety of sources is mostly limited and relies on quotation, paraphrase or summary.

    There are occasional lapses in accurate documentation style but they do not interfere with the reader’s ability to check sources.

    The organization is generally clear, transitions are clear but mechanical.

    The sequence of ideas may be somewhat difficult to follow.

    Some unnecessary duplication of ideas or information may be present.

    The project needs improvement in design, layout and neatness.

    Few of the pictures and graphics are clear and relevant.

    Speaks somewhat clearly.

    Has some connection with the audience.

    Uses some inflections, pauses, accentuation but word choices are sometimes inaccurate or inappropriate.

    Somewhat neat and appropriate appearance.

    Below standard

    (D) 4~3

    In this project, the position is confused, vague or uses illogical supporting details.

    Little evidence of appropriate content.

    Source material is misquoted, used out of context, poorly paraphrased, used non-critically, or has an unclear relationship to the argument.

    Variety of sources is extremely limited and relies heavily on quotation, paraphrase or summary.

    Inaccurate use of documentation style interferes with the reader’s ability to check sources.

    The organization is unclear, paragraphs are incoherent or underdeveloped, and transitions are unclear or missing.

    The sequence of ideas is difficult to follow.

    Discussion branches off into topics that are not clearly related to the central question.

    The project needs significant improvement in design, layout and neatness.

    The student’s pictures are not clear or relevant.

    Speaks with little clarity.

    Has limited connection with the audience.

    Uses little inflections, pauses, accentuation and work choice is frequently inaccurate or inappropriate.

    Inappropriate or sloppy appearance.

     

    指定/參考書目Textbook & References

    1. Trilling, B., & Hood, P. (1999). Learning technology and education reform in the knowledge age or "We're wired, webbed and windowed, now what?" Educational Technology, 39(3), 5-18.
    2. Hargreaves, D. H. (1999). The knowledge-creating school. British Journal of Educational Studies, 47(2), 122-144.
    3. Scardamalia, M., & Bereiter (2006). Knowledge building: Theory, pedagogy, and technology. In Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. 97-118).
    4. Hong, H.-Y., Scardamalia, M., & Zhang, J. (2010). Knowledge Society Network: Toward a dynamic, sustained network for building knowledge. Canadian Journal of Learning And Technology / La Revue Canadienne De L’Apprentissage Et De La Technologie, 36(1).
    5. Sawyer, R. K. (2004). Creative teaching: collaborative discussion as disciplined improvisation. Educational Researcher, 33(2), 12-20.
    6. Scardamalia, M. (2002). Collective cognitive responsibility for the advancement of knowledge. In B. Smith (Ed.), Liberal education in a knowledge society (pp. 67-98). Chicago: Open Court.
    7. Bereiter, C. (1994). Constructivism, Socioculturalism, and Popper's World 3. Educational Researcher, 23(7), 21-23.
    8. Papert, S. (1991). "What's the Big Idea: Towards a Pedagogy of Idea Power." IBM Systems Journal 39(3-4).
    9. Hatano, G., & Inagaki, K. (1986). Two courses of expertise. In H. Stevenson, H. Azuma & K. Hakuta (Eds.), Child development and education in Japan (pp. 262-272). New York: W. H. Freeman and Company.
    10. Hong, H.-Y., Scardamalia, M., Richard, M., & Teo, C. L. (2015). Fostering sustained knowledge building among elementary students through principle-guided use of analytical tools. Computers & Education, 89, 91-102.
    11. Bereiter, C. (2014). Principle practical knowledge: Not a bridge but a ladder. Journal of the Learning Science, 23(1) ,4-17.
    12. Collins, A., & Halverson, R. (2010). The Second Educational Revolution: Rethinking Education in the Age of Technology. J. Comput. Assisted Learn. 26 ,18-27

     

    Suggested further readings:

    1. Yang, Y., van Aalst, J., Chan, C. K. K., & Tian, W. (2016). Reflective assessment in knowledge building by students with low academic achievement. International Journal of Computer-Supported Collaborative Learning, 11(3), 281-311. doi:10.1007/s11412-016-9239-1
    2. Popp, J. S., & Goldman, S. R. (2016). Knowledge building in teacher professional learning communities: Focus of meeting matters. Teaching and Teacher Education, 59, 347-359. doi:10.1016/j.tate.2016.06.007
    3. Hong, H. Y., & Chiu, C. H. (2016). Understanding how students perceive the role of ideas for their knowledge work in a knowledge-building environment. Australasian Journal of Educational Technology, 32(1), 32-46.
    4. Hong, H. Y., Chen, B., & Chai, C. S. (2016). Exploring the development of college students' epistemic views during their knowledge building activities. Computers and Education, 98, 1-13. doi:10.1016/j.compedu.2016.03.005

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    課程相關連結Course Related Links

    https://kf6.nccu.edu.tw

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    Yes

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