教學大綱 Syllabus

科目名稱:創新科技與應用

Course Name: Innovative Technologies and Applications

修別:選

Type of Credit: Elective

3.0

學分數

Credit(s)

5

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

The course "Innovation Technology and Applications" will be co-taught by Professor Jemery Wei from Harvard University (with Silicon Valley entrepreneurship experience)(tentatively) and Assistant Professor Owen Lu from National Chengchi University (with experience in the Taiwanese technology industry). They will respectively guide students to explore the core concepts and practical methods of innovation management from an international perspective and attempt to apply them in the context of Taiwan's technology industry. The course aims to cultivate students' strategic thinking and leadership qualities, and through the analysis of real-world cases, students will learn how to adapt flexibly in an ever-changing business environment. Specifically, the course will delve into the theory, importance, and practical processes of innovation management. In addition, the course will focus on strategic learning and innovative leadership. To implement these methods of innovation management, the course plans to invite Taiwanese companies to participate, sharing their practical experiences and challenges in innovation management to inspire students to apply theory to real situations. At the end of the semester, students will participate in a final exhibition to showcase their technology innovation approaches applied to Taiwanese businesses, applying the knowledge and skills acquired during the course to corporate processes.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    The main objective of this course is to cultivate students' comprehensive abilities in the field of innovative technology, enabling them to effectively navigate risks and opportunities in the rapidly changing modern business environment. By delving into the theoretical foundations of innovation technology management, students will gain an understanding of the significance of innovation in technology and applications development and learn how to translate these concepts into practical strategies and actions. Furthermore, the course aims to strengthen students' leadership and strategic thinking. Through the analysis of real-life cases and participation in actual projects, students will learn how to take on leadership roles within teams and manage the innovation process effectively.

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    Week

    Topic

    Content

    Lecturer

    Location

    1

    (02/20)

    Course Outline Explanation

    This provides an overview of "Innovation Technology Management" and "Technology Applications" while also detailing the course grading criteria.

    • Jeremy Wei (Online)
    • Oliver Hsiao
    • Owen Lu

    In-person (406, Ji-Tao Building, NCCU)

    *2

    (02/29)

    Why does Innovation matter?

    • Drucker, Peter F. (2002), The discipline of Innovation. August, Harvard Business Review.
    • Initial report explanation
    • Jeremy Wei

    In-person (406, Ji-Tao Building, NCCU)

    3
    (03/05)

    Initial Report

    • Jeremy Wei 
    • Owen Lu

    Online

    4
    (03/12)

    Definitions of entrepreneurship and innovation

    • Osterwalder, A., & Pigneur, Y. (2010). Business model generation: a handbook for visionaries, game changers, and challengers (Vol. 1). John Wiley & Sons. (p.20-31)
    • Practice 1Craft your team’s value proposition
    • Jeremy Wei 
    • Owen Lu

    Online

    5
    (03/19)

    In-Class speech

    • Plan to invite an Angel investor to the classroom to share insights into the challenges of innovative entrepreneurship.
    • Case Study 1Pain points discussion
    • Host / Lecturer: Owen Lu
    • Jeremy Wei 

    In-person (406, Ji-Tao Building, NCCU)

    6
    (03/26)

    The process of entrepreneurship & innovation

    • Olsen, D. (2015). The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback. John Wiley & Sons. (Ch.1 & Ch.6)
    • Practice 2Identify your target users or customers
    • Jeremy Wei 
    • Owen Lu

    Online

    7
    (04/02)

    In-Class speech

    • Plan to invite a 3D scanner company to the classroom to share insights into the challenges of innovative entrepreneurship.
    • Case Study 2Pain points discussion
    • Jeremy Wei 
    • Owen Lu

    Online

    8
    (04/09)

    • Mid-term Report
    • Jeremy Wei 
    • Owen Lu

    In-person (406, Ji-Tao Building, NCCU)

    9
    (04/16

    • In-Class Speech
    • Owen Lu

    In-person (406, Ji-Tao Building, NCCU)

    10
    (04/23)

    During this period, 2-3 companies will introduce real-world challenges they face in innovation management to the classroom. Students, working in groups, will collaborate with these companies to tackle these issues on a weekly basis, aiming to develop and present solutions as their final output.

    ****Mix

    11
    (04/30)

    12
    (05/07)

    13
    (05/14)

    14
    (05/21)

    15
    (05/28)

    16
    (06/04)

    **17
    (06/06)

    ICI Joint Presentation

    In-person (Si Wei Hall, NCCU)

    **18
    (06/20)

    Online Course (LinkedIn Learning): Innovation Management

    Online

    ***19

    (6/20-21)

    AIA AI Workshop (Bonus course, free to participate)

    Center for Public and Business Administration Education, NCCU

     

    * Note: This week is Thursday

    ** Flexible week

    *** Free choice to participate in extracurricular activities

    **** Depends on the grouping results and the industrial partners, it may be outside the campus.

    授課方式Teaching Approach

    50%

    講述 Lecture

    30%

    討論 Discussion

    10%

    小組活動 Group activity

    10%

    數位學習 E-learning

    0%

    其他: Others:

    評量工具與策略、評分標準成效Evaluation Criteria

    • Course Participation: 20% (Reading 10%, Discussion 10%)
    • Hands-on Exercises: 20% (4 in total)
    • Case Discussions: 20% (8 in total)
    • Final Report: 40% (Initial 10%, Midterm 10%, and Final Exhibition 20%)

    Generative AI is warmly welcomed in classroom settings, offering innovative tools and methods to enhance teaching and learning experiences. Its application in education encourages interactive and personalized learning approaches.

    指定/參考書目Textbook & References

    已申請之圖書館指定參考書目 圖書館指定參考書查詢 |相關處理要點

    書名 Book Title 作者 Author 出版年 Publish Year 出版者 Publisher ISBN 館藏來源* 備註 Note

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    課程相關連結Course Related Links

    
                

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    Yes

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