教學大綱 Syllabus

科目名稱:企業競合

Course Name: Co-Opetition: A Game Theoretic Approach to Business Practices

修別:選

Type of Credit: Elective

2.0

學分數

Credit(s)

60

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

本課程[2學分,每次3小時]以企業經營管理實例,搭配獨特之實戰演練模組,結合基本的博奕(賽局)理論,針砭當前企業經營管理目標與決策模式。 
[Alert! High intensity of class participation is required!] As a formal executive Chairman and CEO, I reconstruct the many battles constantly faced by businesses in pursuing optimal decision making throughout this learning and development project. The course employs the most fundamental and ituitive yet non-technical Game Theory to analyze business practices. We pay special attention to the factors that drive demand and supply changes. Then we will look into the business environment to derive conditions for sustaining cooperation and identify factors for spurring competition.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    1. To enable the students understand corporate interaction as a game-theoretic problem. 
    2. To familiar the students with the notions of game equilibrium and how it is analyzed and applied in real cases. 
    3. To embed a game-playing mentality within students through simulated business scenarios and decision making processes.

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    #

    Theme

    Content

    Text

    Reading

    Case

    1.  

    Scouting the environment

    Introduction of Game Theory and its relevance to business practices

    Game Theory in useful in McKinsey's Words

     

    Analytics - A hot theme for Business School

    The War on Coke

     

    Apple Bite

    1.  

    What’s in a market (1)

    Working with Demand

    • Peek inside the market volatity

    Economics of PlatformsHBR

    How did Steve Jobs think about demand?

    WID.world

    1.  

    Bottom of the Pyramid

    Business Games for the bottom of the pyramid

    Strategy+Business: the fortune at the bottom of the pyramid

    BCC cases analysis

    In-class group discussion

    1.  

    Going Upscale

    Demand Elasticities and the luxury business

    Class handouts

    Class handouts

    Luxury shopping mall

    1.  

    What’s in a market (2)

    peek inside the market volatility

    Bottom of the Pyramid

    Trading up or trading down?

     

     

    1.  

    May the force be with you

    Supply side analysis

    The Innovator's Dilemma

    Cut Cost yet Grow Strong:

    P&G’s Cost Cutting – Portfolio

    1.  

    Organization Games

    Teaming up and then fine tuning

    Class handouts

    Class handouts

     In-class simulation

    1.  

    Game Analytics (I)

    Normal form games

    Knowledge is Power?!

    1.A Beautiful Mind 2.Ransom - who's scared now?

    Save you self, Dilbert!

    1.  

    Game Analytics (II)

    Extensive form games

    Hot dogs, who wants a hot dog?

    Class handouts

    In-class simulation

    10

    The Myth of Cooperation

    3D Negotiation

    3 Party Negotiation Game

    Class handouts

    In-class simulation

    ˙˙

    What a Wonderful Networked World

    Why Networking is important for your career?

    J. Organiz. Behav. 24, 689–708 (2003)

    Predictors of success in the era of the

    boundaryless career

    Class handouts

    Class handouts

    1.  

    What a Wonderful Networked World

    Networking Event

    Grand Finale

    Preparing CV

     

    授課方式Teaching Approach

    30%

    講述 Lecture

    25%

    討論 Discussion

    25%

    小組活動 Group activity

    10%

    數位學習 E-learning

    10%

    其他: Others: Participation

    評量工具與策略、評分標準成效Evaluation Criteria

    期中小組產出 (Team outputs throughout the semester)40%,

    期末評量(Final Comprehensive Project)50%,

    課堂參與(Participation)10%。

    指定/參考書目Textbook & References

    1. (Must reads) Various readings uploaded to the course moodle website

    2. (Reference) Information Rules – A Strategic Guide to the Network Economy. By Carl Shapiro and Hal Varian. 1999 McGraw-Hill (資訊經營法則—時報文化) 

    已申請之圖書館指定參考書目 圖書館指定參考書查詢 |相關處理要點

    維護智慧財產權,務必使用正版書籍。 Respect Copyright.

    課程相關連結Course Related Links

    moodle.nccu.edu.tw

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    需經教師同意始得使用 Approval

    列印