教學大綱 Syllabus

科目名稱:數位敘事

Course Name: Digital Storytelling

修別:選

Type of Credit: Elective

3.0

學分數

Credit(s)

20

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

This course explores the art and practice of digital storytelling, a form of narrative that integrates various multimedia elements to communicate a message or tell a story. Through a combination of theoretical readings, case studies, and hands-on projects, students will develop an understanding of the fundamental principles and techniques of digital storytelling.

The course will cover a range of topics, including narrative structures, story development, visual storytelling, video storytelling, interactive storytelling, and digital rhetoric. Students will also explore the social and cultural implications of digital storytelling and the role it plays in shaping public discourse.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    Through assignments, group projects, and class discussions, students will develop their skills in creating compelling digital stories that are engaging, meaningful, and impactful.

    By the end of the course, students will have developed a deep understanding of the art and practice of digital storytelling and its application in various fields, such as journalism, advertising, education, and entertainment.

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    Week

    Topic

    Content and Reading Assignment

    Teaching Activities and Homework

    1

    Introduction to “Digital Storytelling

     

     

    2

    A Brief History of Digital Storytelling

    Murray (2004)

    Individual Reflection  

    3

    Procedural Rhetoric

     Bogost (2007)

    Individual Reflection  

    4

    Design Rhetoric

    Mollerup (2019)

    Individual Reflection  

    5

     Visual Storytelling

    McCloud (1994)

    Individual Reflection  

    6

    Scroll-based Storytelling

    Case Studies

    Individual Reflection  

    7

    Immersive Storytelling

     Case Studies

     Individual Reflection  

    8

    Interactive Storytelling 

    Black Mirror: Bandersnatch

    Individual Reflection  

    9

    Location-based Narrative

    Case Studies

    Individual Reflection  

    10

    Group Project: AR Location-based Narrative

    Proposing Topic & Vision

    Group Presentation 1

    11

    Group Project

    Reviewing Topic & Vision

    Group Tutorial

    12

    Emergent Narrative

    Case Studies

    Individual Reflection  

    13

    Group Project

    Presenting Story Ideas

    Group Presentation 2

    14

    Group Project

    Story Development

    Group Tutorial

    15

    Group Project

    Story Visualization

    Group Tutorial

    16

    Group Project

    Preparing Demos

    Final Presentation

    17

     Group Project

    Report Preparation

    No Class

    18

     Group Project

    Report Submission

    No Class

    授課方式Teaching Approach

    30%

    講述 Lecture

    20%

    討論 Discussion

    30%

    小組活動 Group activity

    20%

    數位學習 E-learning

    0%

    其他: Others:

    評量工具與策略、評分標準成效Evaluation Criteria

    Group Presentation 30%

    Proposal 30%

    Group Member Evaluation 20%

    Class Participation 20%

    Generative AI tools can be used in assignments, presentations, or reports, but students must provide information regarding the generative processes, including the tools (with versions) and the prompts used.

    指定/參考書目Textbook & References

    Forster, E. M. (1993). Aspects of the novel. Hodder & Stoughton in association with Edward Arnold.

    Chatman, S. B. (1978). Story and discourse : narrative structure in fiction and film. Cornell University Press.

    Boyd, B. (2009). On the origin of stories : evolution, cognition, and fiction. Belknap Press of Harvard University Press.

    Barthes, R. (1977). Rhetoric of the Image (S. Heath, Trans.). In Image, music, text. Fontana.

    McCloud, S. (1994). Understanding comics (1st HarperPerennial ed.). HarperPerennial.

    Block, B. (2001). The visual story: seeing the structure of film, TV, and new media. Focal Press.

    McClean, S. T. (2007). Digital storytelling : the narrative power of visual effects in film. MIT Press.

    Wardrip-Fruin, N., & Harrigan, P. (Eds.). (2004). First person : new media as story, performance, and game. MIT Press.

    Juul, J. (2005). Half-real: video games between real rules and fictional worlds. MIT Press.

    Bogost, I. (2007). Persuasive Games: The Expressive Power of Videogames. MIT Press.

    Holmes, S. (2018). The Rhetoric of Videogames as Embodied Practice: Procedural Habits. Routledge.

    Green, M. C., & Brock, T. C. (2000). The Role of Transportation in the Persuasiveness of Public Narratives. Journal of Personality and Social Psychology, 79(5), 701-721.

    Fogg, B. J. (2003). Persuasive technology : using computers to change what we think and do. Morgan Kaufmann Publishers.

    Lupton, E. (2017). Design is Storytelling Cooper Hewitt, Smithsonian Design Museum.

    Mollerup, P. (2019). Pretense Design: Surface Over Substance MIT Press.

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    課程相關連結Course Related Links

    
                

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    需經教師同意始得使用 Approval

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