教學大綱 Syllabus

科目名稱:企業競合

Course Name: Business Co-petition

修別:選

Type of Credit: Elective

2.0

學分數

Credit(s)

40

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

本課程[2學分,前12週授課,每次3小時]以企業經營管理實例,搭配獨特之實戰演練模組,結合基本的博奕(賽局)理論,針砭當前企業經營管理目標與決策模式。 
I reconstruct the many battles constantly faced by businesses in optimal decision making in this teaching project. The course employs Game Theory to analyze business practices. This course pays special attention to the factors that drive demand and supply changes and the ensuing responses to the outcomes. Then we will look into the business environment to derive conditions for sustaining cooperation and conditions for spurring competition.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    1. To enable the students understand corporate interaction as a game-theoretic problem. 
    2. To familiar the students with the notions of game equilibrium and how it is analyzed and applied in practical cases. 
    3. To embed a game-playing mentality within students through simulated business scenarios and decision making processes.

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    注意事項:

    1.         上課時間:週一下午14:10-17:10

    2.         上課日期:2/19、3/4、3/11、3/18、4/1、4/15、4/22、5/20、6/3、6/17(10週)

    3.         15人以上開課

    1st module: 
    Scouting the environment: Introduction of Game Theory 
    2nd module: 
    What's in a market: Working with Demand and peek inside the market volatility 
    3rd module: 
    May the force be with you: Supply side analysis 
    4th module: 
    Game Analytics 
    5th module: 
    The Myth of Cooperation:3D Negotiation 
    6th module: 
    What a Wonderful Networked World: Why Networking is important for your career?

    授課方式Teaching Approach

    30%

    講述 Lecture

    25%

    討論 Discussion

    25%

    小組活動 Group activity

    10%

    數位學習 E-learning

    10%

    其他: Others: Participation

    評量工具與策略、評分標準成效Evaluation Criteria

    期中小組產出 (Team outputs throughout the semester)40%,期末評量(Final Comprehensive Project)50%,課堂參與(Participation)10%。

    指定/參考書目Textbook & References

    1.(指定)Moodle網頁公布課前、課後研讀資料

    2. (參考)競合策略 : 賽局理論的經營智慧。臺灣培生教育出版(Co-Opetition : A Revolution Mindset That Combines Competition and Cooperation : The Game Theory Strategy That’s Changing the Game of Business by Adam M. Brandenburger and Barry J. Nalebuff) 
    2. (參考、推薦)Information Rules – A Strategic Guide to the Network Economy. By Carl Shapiro and Hal Varian. 1999 McGraw-Hill (資訊經營法則—時報文化) 
    3. (參考)管理經濟學(二版)方博亮、林祖嘉 智勝文化出版社

    已申請之圖書館指定參考書目 圖書館指定參考書查詢 |相關處理要點

    維護智慧財產權,務必使用正版書籍。 Respect Copyright.

    課程相關連結Course Related Links

    moodle.nccu.edu.tw

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    需經教師同意始得使用 Approval

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