教學大綱 Syllabus

科目名稱:數位內容與科技導論

Course Name: Introduction to Digital Contents and Technologies

修別:必

Type of Credit: Required

3.0

學分數

Credit(s)

60

預收人數

Number of Students

課程資料Course Details

課程簡介Course Description

This course will introduce basic computer science techniques for digital content applications. The goal of this course is to let interdisciplinary students become knowledgeable about related techniques such that they can develop interesting work in the digital content industry. Furthermore, this course covers basic C# programming knowledge and Unity manipulation.

核心能力分析圖 Core Competence Analysis Chart

能力項目說明


    課程目標與學習成效Course Objectives & Learning Outcomes

    Basic knowledge of digital content & technology and programming and ability.

    每周課程進度與作業要求 Course Schedule & Requirements

    教學週次Course Week 彈性補充教學週次Flexible Supplemental Instruction Week 彈性補充教學類別Flexible Supplemental Instruction Type

    週次

    Week

    課程主題

    Topic

    課程內容與指定閱讀

    Content and Reading Assignment

    教學活動與作業

    Teaching Activities and Homework

    學習投入時間Student workload expectation

    課堂講授 In-class Hours

    課程前後

    Outside- of-class

    Hours

    1

    Introduction

    Course introduction, environment, IDE, Data types, I/O

    Introducing the course and setup for coding

    3

    6

    2

    Data storage

    Data storage introduction

     

    3

    9

    3

    Operating systems

    Operating systems introduction  

    3

    9

    4

    Algorithm

    Algorithm introduction  

    3

    9

    5

    Day off

    10/10 national day~~

     

    0

    9

    6

    Network

     

    Network

    3

    9

    7

    Variables, operators and operands, statements

    Logic operators and operands, if and else

    Introducing variables, operators and operands, if and else, coding with these

    3

    9

    8

    Reviewing and practicing

    Reviewing the courses for midterm

     

    0

    9

    9

    Midterm

     

    Midterm

    3

    9

    10

    Loop

    Loop

    Introducing loop and coding with loop

    3

    9

    11

    Function

     

    Introducing functions, coding with functions

    3

    9

    12

    Array  

    Introducing arrays, coding with arrays

    3

    9

    13

    OOP Object-oriented programming

    Introducing OOP, coding with OOP

    3

    9

    14

    Unity introduction and 2D game control

     

    Introducing Unity 2D game comtrol, coding with Unity 2D game control

    3

    9

    15

    Final exam

     

    Final exam

    3

    9

    16

    Final project Final project presentation and demo Presenting and demonstrating the final project

    3

    9

    授課方式Teaching Approach

    50%

    講述 Lecture

    20%

    討論 Discussion

    20%

    小組活動 Group activity

    10%

    數位學習 E-learning

    0%

    其他: Others:

    評量工具與策略、評分標準成效Evaluation Criteria

    期中考、期末考成績,課堂作業成績,期末project成績

    指定/參考書目Textbook & References

    Computer Science An Overview

    已申請之圖書館指定參考書目 圖書館指定參考書查詢 |相關處理要點

    維護智慧財產權,務必使用正版書籍。 Respect Copyright.

    課程相關連結Course Related Links

    
                

    課程附件Course Attachments

    課程進行中,使用智慧型手機、平板等隨身設備 To Use Smart Devices During the Class

    Yes

    列印