Type of Credit: Elective
Credit(s)
Number of Students
此為英語授課/This course is taught in English
The seminar in Digital Games and Society will focus on the development of theories and research trends/topics in digital game literature. Students will learn how digital game research evolve in communication research. In addition, students will examine phenomena and their effects on human well-being, cognition, and emotions. Furthermore, we will look at how different areas employ digital games as a persuasive and educational tool and identity experiment.
能力項目說明
The goals of the course are threefold: First, understand the seminal constructs in digital games. In addition, be familiar with related research published in “flagship” journals including Journal of Communication, Communication Research, Human Communication Research. Mainstream journals dedicated digital games including Media Psychology, Journal of Computer Mediated Communication, New Media and Society, Cyberpsychology, Behavior, and Social Networking, and Computers in Human Behavior. Second, be able to critically analyze and interpret how scholars in these fields frame research issues and investigate the effects of these two media on human being. Third, be able to build logical and precise argument to contribute to advance the knowledge of these two fields, theoretically and empirically. All students should be able to propose a clear-designed, well-argued research proposal at the end of the semester.
Criteria/Requirements:
For graduate students: Research paper is expected for graduate students as the term projects. You are welcome to do the term project individually or with a group of other students. In addition, graduate students have to prepare to the lead the course discussion and summarize the papers assigned for readings. Please use lots of examples/news stories to link to the theory.
For undergraduate students: You can choose to do literature review in chosen topic or design a game (exergame, advergame, serious game, VR game) for your term project. You are welcome to do the term project individually or with a group of other students. You are expected to engage in course discussion, and try to learn to do the course leading.
教學週次Course Week | 彈性補充教學週次Flexible Supplemental Instruction Week | 彈性補充教學類別Flexible Supplemental Instruction Type |
---|---|---|
Week |
Date |
Required Readings |
1 |
9/11 |
Introduction to class: (Dr. Tammy Lin) Video games as a field in communication
|
2 |
9/18 |
Game, play, development of digital games (Taught by Dr. Jih-Hsuan Tammy Lin)
|
3 |
9/25 |
Technology in console games: Motion-sensing systems. Let’s Play! Meet at Room 320 or VR Zone Virtual reality Content and design |
4 |
10/2 |
|
5 |
10/9 |
National Holiday |
6 |
10/16 |
|
7 |
10/23 |
Esports and game streaming (Definition of game streaming nad related research; industry overview; Documentary: Free to play )
|
8 |
10/30 |
Session 1: Interactivity-as-demand, cognitive demand by Nicholas Bowman, Syracuse University |
9 |
11/6 |
導向體驗二 (Co-play, social VR games) |
10 |
11/13 |
By Dr. Jih-Hsuan Tammy Lin
|
11 |
11/20 |
Final project chat/talk/counseling 晤談 |
12 |
11/27 |
Online talk: Benjamin Li (Nanyang Technological School in Singapore) Topic: Proteus Effect regarding avatars in video games/VR. Or why VR feels so real to use and introduce some of my work on VR for good (empathy, environment and health) |
13
|
12/4 |
by Nicholas Bowman, Syracuse University |
14 |
12/11 |
by Nicholas Bowman, Syracuse University |
15
|
12/18 |
by Nicholas Bowman, Syracuse University |
16 |
12/25 |
|
17 |
1/2 |
Flexible week—writing paper |
18 |
1/9 |
Flexible week—final paper submission |
Class Participation and after-class activities 50
Midterm bibliography 10
Original Research Paper 40 (Presentation 15, paper 25)
Extra Credit up to 5%
Please see the attached course syllabus
Resources Games for health, http://www.gamesforhealth.org Games for change, http://www.gamesforchange.org Gamification: http://www.gamification.co/blog/ Health Games Research, http://www.healthgamesresearch.org/database Lumosity (brain games): http://www.lumosity.com/ Newsgaming: http://www.newsgaming.com/ Persuasive games, http://www.persuasivegames.com Persuasive Technology Lab, http://captology.stanford.edu Serious game initiative, http://www.seriousgames.org/index2.html Serious games summit, http://www.seriousgamessummit.com/ Water cooler games, http://www.watercoolergames.org Pokemon Go! https://docs.google.com/document/d/1xYuozfkON-RVZQkr7d1qLPJrCRqN8TkzeDySM-3pzeA/mobilebasic?pli=1