Type of Credit: Elective
Credit(s)
Number of Students
This course aims to help students understand the interaction process between people and products through lectures and assignments, so they can understand how to design the best interaction experiences with digital media. The word “products” here refers to all objects, digital contents, or services in our environment.
The course consists of these units:
Note: This course will be taught in English.
能力項目說明
Upon completion of the course, students will
Learn about new interactive technologies and possibilities for future development.
教學週次Course Week | 彈性補充教學週次Flexible Supplemental Instruction Week | 彈性補充教學類別Flexible Supplemental Instruction Type |
---|---|---|
週次 Week |
課程主題 Topic |
課程內容與指定閱讀 Content and Reading Assignment |
教學活動與作業 Teaching Activities and Homework |
學習投入時間 Student workload expectation |
|
課堂講授 In-class Hours |
課程前後 Outside-of-class Hours |
||||
1 |
Introduction of the course |
What is interaction? Introduction to Human-Computer Interaction Course Requirements Ground rules Grades and projects
|
Lecture |
3 |
3 |
2 |
Communication and HCI |
Basic communication theories Mechanisms of dialogues Cooperative principles Common ground Similarities and differences of Human-system interaction
|
Lecture |
3 |
3 |
3 |
The Psychological Basis of HCI |
Vision Attention Memory What is "intuitive"? Laws of Human Factors
|
Lecture; homework |
3 |
4.5 |
4 |
Basic Concepts of Interaction |
System image Three levels of response Metaphor Mental models Basic interface cues Prevent unwanted interactions Seven stages of processes distributed cognition
|
Lecture |
3 |
3 |
5 |
Human Errors |
Mistakes Slips Revisiting seven-stage processes social pressure Swiss Cheese model
|
Lecture; in-class project |
3 |
4.5 |
6 |
Emotion |
What is emotion? Theories of emotion Hedonics hierarchy Fluency of behavior Kansei engineering
|
Lecture |
3 |
3 |
7 |
Design Research |
Basic understanding before interface design HCI research methods Qualitative method Quantitative method Then what?
|
Lecture; homework |
3 |
4.5 |
8 |
Task Analysis and Use Cases |
Analysis of behavior Task analysis Use Cases User interface components
|
Lecture; homework |
3 |
4.53 |
9 |
Information Architecture |
What is architecture? Basic principles of IA Organize/Tab/Navigate/Search Meta data IA and eco system
|
Lecture; homework |
3 |
4.5 |
10 |
Attitude and Characters |
Attitudes of interfaces Building characters Good behavior From novice to power users
|
Lecture; homework |
3 |
4.5 |
11 |
Prototype |
What is a prototype? Prototype of interfaces Types of prototypes
|
Lecture; homework |
3 |
4.5 |
12 |
Evaluation |
Objectives of evaluation Cognitive assessment different assessment methods A/B Testing misuse of assessment
|
Lecture; homework |
3 |
4.5 |
13 |
Metaverse |
Augmented reality, AR Definition and architecture Virtual reality, VR Real meaning of VR
|
Lecture |
3 |
3 |
14 |
BCI and AI |
Brain-computer interface, BCI Artificial intelligence, AI Impacts of AI Human-agent interaction, HAI Trust in HAI
|
Lecture |
3 |
3 |
15 |
TA Session |
TA Sessions in preparation of end-of-term report and poster session
|
Discussion |
3 |
6 |
16 |
End-of-Term Poster Session |
Poster session to present the final products of your project
|
Poster Session |
3 |
0 |
The total score of 100 points will be the accumulation of these activities:
E-Books recommended, available on Kindle
The Design of Everyday Things
Emotional Design: Why We Love (or Hate) Everyday Things
Information Architecture: For the Web and Beyond, 4th Edition
About Face: The Essentials of Interaction Design 4th Edition
ISBN: 9781118766576