Type of Credit: Elective
Credit(s)
Number of Students
This course is designed to introduce students to the fundamentals of interactive technology and its role in communication. Students will gain an understanding of the principles and techniques of interactive technology, its historical development, and its applications in various fields.
Throughout the course, students will be assigned individual and/or group projects that will allow them to apply the concepts learned in class. Additionally, there will be in-class discussions and presentations on current interactive technology topics.
中英文雙語授課
能力項目說明
By the end of the course, students will be able to:
教學週次Course Week | 彈性補充教學週次Flexible Supplemental Instruction Week | 彈性補充教學類別Flexible Supplemental Instruction Type |
---|---|---|
|
週次 |
課程內容與指定閱讀 |
教學活動與課前、課後作業 |
學生學習投入時間 (含課堂教學時數) |
|
|
1 |
Introduction to “Interactive Technology” |
|
3 |
|
|
2 |
A Brief History of Human-Technology Interaction |
Lecture, Case Studies Group Discussion |
6 |
|
|
3 |
Interactive Technology and Storytelling: Interactive Digital Narrative |
Lecture, Case Studies Group Discussion |
6 |
|
|
4 |
Interactive Technology and Experience |
Lecture, Case Studies Group Discussion |
6 |
|
|
5 |
Interactive Technology and Behaviour |
Lecture, Case Studies Group Discussion |
6 |
|
|
6 |
Interactive Technology and Design: Basics of UX Design |
Lecture, Case Studies Group Discussion |
6 |
|
|
7 |
Imagination and Innovation |
Lecture, Case Studies Group Discussion |
6 |
|
|
8 |
Ethics in Interactive Technology |
Lecture, Case Studies Group Discussion |
6 |
|
|
9 |
Interim Presentation |
Group Presentation |
6 |
|
|
10 |
Interim Critique |
Group Discussion |
3 |
|
|
11 |
Emergent Topics in Interactive Technology |
Lecture, Case Studies Group Discussion |
6 |
|
|
12 |
Group Tutorial |
Group Discussion |
6 |
|
|
13 |
Group Tutorial |
Group Discussion |
6 |
|
|
14 |
Group Tutorial |
Group Discussion |
6 |
|
|
15 |
Final Presentation |
Group Presentation |
6 |
|
|
16 |
Final Critique |
Group Discussion |
3 |
|
|
17 |
安排學生自主多元學習 |
|
3 |
|
|
18 |
安排學生自主多元學習 |
|
3 |
|
Group Presentation 30%
Proposal 30%
Group Member Evaluation 20%
Class Participation 20%
Wardrip-Fruin, N., & Montfort, N. (Eds.). (2003). The new media reader. MIT Press.
Norman, D. A. (2013) The Design of Everyday Things. Chapter 1. Basic Books.
Murray, J. (1997). Hamlet on the Holodeck. MIT Press.
Bolter, J. D., & Gromala, D. (2003). Windows and mirrors : interaction design, digital art, and the myth of transparency. MIT Press.
Bailenson, J. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. W. W. Norton & Company.
Fogg, B. J. (2003). Persuasive technology : using computers to change what we think and do. Morgan Kaufmann Publishers.
Zuboff, S. (2015). Big other: surveillance capitalism and the prospects of an information civilization. Journal of Information Technology, 30, 75–89.
Tanenbaum, J. (2014). Design Fictional Interactions: Why HCI Should Care About Stories. Interactions, ACM Press: 22-23.